A turn-based race of risky choices

ORBIT RUN

Roll, read the board, and survive the shortcuts. First pilot to square 30 wins — because a finish line is more dramatic than a spreadsheet.

Launch a run

Solo is fully offline. Multiplayer uses the authenticated realtime room and keeps the host in charge of every roll.

How to win

  • Roll a die and move. Landed effects resolve in the log, in order.
  • Boost moves you again; Drift sends you back; Cache gives a shield; Toll costs 2 energy.
  • Pulse hits everyone else. Fork offers “pay 3” or “roll again”. Shield blocks the next hit.
SOLO RUN
Your turn
Offline
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